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 The Epic Map project

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Tristan V
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Posts : 102
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Join date : 2013-08-30

PostSubject: The Epic Map project   Thu Jan 23, 2014 4:40 pm

Neo and I are working on a map project. We are doing research on software at the moment. This map project will compile all the maps that currently exist in the game ( the ones that actually work, not buggy maps ), and compile them onto Big Map. For one giagantic Dragon Ball Map. On big map, the height and depth into the ocean is just as great, as the actual length of the map.

Ideally, though not set in stone, we would like to put (Landing,RaditzaLanding,EarthCaynons,Laststand), which would natrually flow into an enlarged (DesertMap) in one area, then across a large amount of water (MisIslands,KameHB1,TourneyNoLimit), nearby (IslandCity,IslandCityMap), across from the city will be more (LandingMap Terrian ) , followed by a VERY VERY long fly up to (Kami's,TimeChamber) And of course, an even LONGER flight up into space. IF you ever tried to fly up big map, you know how long this can take, and will take longer because we are reducing the depth of the ocean to make from for more sky. Of course, there will be a large City Area (EastCity, TournamentMap) for tournaments. Further, there will be a portal in East City outside of Capsule Corp ( hopefully as a spaceship ) to three compiled Namek Maps.

To solve the problem of distance, when you die you spawn at Kami's Tower. At Kami's Tower there will be portals to every location on the map.

IF ANYONE, wants to get invovled in this project or knows about mapping tools. Let me know.
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