Everyone! I have got some pretty interesting data from ZEQ2 Tiers. In trying to make the perfect DBZ realm, I noticed something strange ....
percentMeleeAttack
percentMeleeDamage
speed
EnergyAttackDamage
EnergyAttackDefense
all only respond to whole values of (1). 1.5, 1.7 , 1.8 , all register as 1. 2.3,2.5.2.7 all register as (2). So, it is pointless to make tiers with meleeAttack 1.5 1.7, etc -- it will all register as 1. Thus I came up with the following table:
MELEE
1 OFFENSE
NOTE: I measured melee by punching with and without ki, on an non-blocking model with defenses varying. The table begins with attack power 1, and its effects on defenses 1-10. Attack Power 2, and its effects on defenses, etc
( Melee - time til death with ki / time tip death without ki )
Def1 ( Melee - 7sec/19sec ) ( Knockback - 8 Hit Kill ) ( Punches - 25 Hit Kill )
Def2 ( Melee - 30secs/Invunerable ) ( Knockback - 8 Hit Kill ( Punches - 34 Hit Kill )
Def3 ( Melee - Invunerable) ( Punches 45+ ) 8/9 HIT KILL )
Def5 ( Knockback 11 Hit Kill )
Def7 ( Melee - Invunerable ) (Knockback - 12 Hit Kill )
2 OFFENSE
Def1 - ( Melee - 4sec/6sec ) (Knockback - 4 Hit Kill ) ( Punches 12 - Hit Kill )
Def2 - ( Melee - 6.5sec/13sec ) (Knockback - 4 Hit Kill ) ( Punches - 13 Hit Kill )
Def3 - ( Melee - 8.5sec/120sec) ( Knockback - 4 Hit Kill ) ( Punches - 15 Hit Kill )
Def4 - ( Melee - 23seconds/Invunerable ) ( Knockback - 4 Hit Kill) ( Punches - 17 Hit Kill )
Def5 - ( Melee - Invunerable )( Knockback - 4 Hit Kill ) (Punches - 21 Hit Kill )
Def6 - ( Melee - Invunerable ) ( Knockback - 5 Hit Kill ) (Punches - 26 Hit Kill )
Def7 - ( Melee - Invunerable ) ( Knoback - 5 Hit Kill ) ( Punches 34 Hit Kill )
Def8 - ( Melee - Invunerable ) ( Knockback - 5 Hit Kill ) ( Punches - 51 Hit Kill )
Def9 - ( Melee - Invunerable ) ( Knockback - VeryLow ) ( Punches - NearInvunerable )
Def10 - ( Melee - Invunerable ) (Knockback - VeryLow ) ( Punches - Invunerable )
3 OFFENSE
Def1 ( Melee - 2.5/4sec) ( Knockback - 3 Hit Kill ) ( Punches - 8 Hit Kill )
Def2 ( Melee - 2.5sec/ 4sec) ( Knockback - 3 Hit Kill ) ( Punches - 8 Hit Kill )
Def3 ( Melee - 3.3sec/ 9sec) ( Knockback - 3 Hit Kill ) ( Punches - 9 Hit Kill )
Def4 ( Melee - 4.8sec/19.5sec ) ( Knockback 3 Hit Kill ) ( Punches 10 Hit Kill)
Def5 ( Melee - 7sec/Invunerable ) ( Knockback 3 Hit Kill ) ( Punches 10 Hit Kill )
Def6 ( Melee -12.5sec/Invunerable) ( Knockback 3 Hit Kill ) ( Punches 12 Hit Kill )
Def7 ( Melee - Invunerable ) (Knockback - 3 Hit Kill ) (Punches 13 Hit Kill)
Def8 ( Melee - Invunerable ) ( Knockback - 3 Hit Kill ) (Punches 15 Hit Kill)
Def9 ( Melee - Invunerable ) ( Knockback 3 Hit Kill) ( Punches 17 Hit Kill )
Def12 ( Melee Invunerable ) ( Knockback 4 Hit Kill ) (Punches 34 Hit Kill )
Def14 ( Melee - Invunerable ) ( Knockback 4 Hit Kill ) ( Punches 100 Hit Kill )
BLASTING
Def 4 - Slight Damage from Barrage, High from all others.
Def 5 - Immune to Barrage. High from others. Lethal charged specials.
Def 6 - Immune to Barrage. HighMed from others. Lethal charged specials.
Def 7 - Immune to Barrage. HighMed from others. Lethal charged specials.
Def 30 Immune to Barrage. Med fromothers. Lethal specials.
Def 40 Immune to Barrage. MedLow from others. Lethal specials.
Def 50 Immune to Barrage. Low from others. VERY HIGH from charged specials.
Def 60 Immune to Barrage. Immune to others. High from charged specials.
Def 70 Immune to Barrage. Immune to others. Low from charged specials. Lethal ALL OUT attack.
Def 80 Immune to Barrage. Immune to others. Immune to charged specials. LETHALS ONLY.
Thus, I changed the server once more.
BASE
speed 1.0
boostCost 0.0
ZanzokenCost 0.2
ZanzokenSpeed 1.0
ZanzokenDistance 2.0
percentMeleeAttack 1.0
percentMeleeDefense 1.0
percentEnergyDefense 4.0
percentEnergyAttackDamage 1.0
percentEnergyAttackCost 0.4
breakLimitRate 0.4
effectFatigue -15
KAIO
speed 2.0
boostCost 2.0
ZanzokenCost 1.0
ZanzokenSpeed 1.0
ZanzokenDistance 2.0
percentMeleeAttack 2.0
percentMeleeDefense 1.0
percentEnergyDefense 30.0
percentEnergyAttackDamage 1.0
percentEnergyAttackCost 0.4
breakLimitRate 0.4
effectFatigue -15
SSJ
speed 1.0
boostCost 1.0
ZanzokenCost 0.3
ZanzokenSpeed 1.0
ZanzokenDistance 8.0
percentMeleeAttack 2.0
percentMeleeDefense 1.0
percentEnergyDefense 50.0
percentEnergyAttackDamage 1.0
percentEnergyAttackCost 0.4
breakLimitRate 0.4
effectFatigue -15
SSJ MAX
speed 2.0
boostCost 0.0
ZanzokenCost 0.2
ZanzokenSpeed 1.0
ZanzokenDistance 8.0
percentMeleeAttack 2.0
percentMeleeDefense 1.0
percentEnergyDefense 55.0
percentEnergyAttackDamage 1.0
percentEnergyAttackCost 0.4
breakLimitRate 0.4
effectFatigue -15
SSJ2
speed 2.0
boostCost 0.0
ZanzokenCost 0.2
ZanzokenSpeed 2.0
ZanzokenDistance 8.0
percentMeleeAttack 2.0
percentMeleeDefense 6.0
percentEnergyDefense 65.0
percentEnergyAttackDamage 1.0
percentEnergyAttackCost 0.4
breakLimitRate 0.4
effectFatigue -15
SSJ 3
speed 2.0
boostCost 2.0
ZanzokenCost 0.2
ZanzokenSpeed 1.0
ZanzokenDistance 8.0
percentMeleeAttack 3.0
percentMeleeDefense 4.0
percentEnergyDefense 70.0
percentEnergyAttackDamage 1.0
percentEnergyAttackCost 0.4
breakLimitRate 0.4
effectFatigue -145
SSJ4 / SSJ5
speed 2.0
boostCost 1.0
ZanzokenCost 0.2
ZanzokenSpeed 1.0
ZanzokenDistance 2.0
percentMeleeAttack 3.0
percentMeleeDefense 4.0
percentEnergyDefense 80.0
percentEnergyAttackDamage 1.0
percentEnergyAttackCost 0.4
breakLimitRate 0.4
effectFatigue -145
It took me very long to figure this out.
Thus, given this table ... a Super Sayian Max ( Cell Saga Goku and beyond SSJ1 ) with an Attack of 2 and Defense of 4 against a BaseForm 1.0 1.0, will be impervious to melee -- significant def. against breakers, but still killable by 8-9 knockbacks. If facing against an SSJ2 with attack of 2.0 and Defense of 5.0 -- the SSJ will not be able to harm the SSJ2 with melee at all, but breakers will take an extra 3-4 hits for the kill, and will kill the SSJ2 in 5 knock backs. The SSJ2 , however, if SSJ does not guard, will kill SSJ with pure speed melee in 23seconds with ki boost, 4 knockbacks, and kill the SSJ with 21 breakers ( SSJMAX will need 17 breakers ). It makes for a pretty interesting combat system.
SSJ3 - SSJ5 does massive damage, but holds less defense and depletes ki quickly. SSJ3 is impervious to non-SSJ forms' speed melee, but vunerable to breakers/knockbacks, does 13 hit breaker kills, and 3-4 hit knockback kills .. but fatigue / boostcost is VERY high, so the form will drain the opponent quickly -- leaving them vulnerable to attack/blasting much sooner .. so if you go beyond SSJ3 ... GO FOR THE KILL.
ENJOY!!
UPDATE 11/22/2013
HELLO EVERYONE! It has been quite some time! I see that the clan is relatively INACTIVE! I hope that I can CHANGE that. I have put up a Revo 5 server that is UNLIKE any server I have run before.
For those of you who know: REVO5 tiers all consist of 1.0 stats, thus transforming is MUTE. Well .. I have changed that. Below is the server information and character stats!! ENJOY PLAYING AGAIN!!!
//// SERVER INFO /////
host: Tristann
servername: Tristann's Warzone -- Home of GLS
type: Revo5
Addons: ( listed below, but no longer supporting GokuGod or GokuG )
// CHARACTER STATS //
NORMALspeed 1.9
zanzokenCost 0.5
boostCost 0.3
zanzokenSpeed 2.0
zanzokenDistance 2.0
knockBackPower 1.0
percentMeleeAttack 1.0
percentMeleeDefense 1.0
percentEnergyDefense 10.0
percentEnergyAttackDamage 0.2
percentEnergyAttackCost 0.4
breakLimitRate 0.4
effectFatigue -15
KAIOKEN (IF AVAILABLE):
speed 2.35
zanzokenCost 0.4
boostCost 0.3
zanzokenSpeed 2.0
zanzokenDistance 3.0
knockBackPower 1.19
percentMeleeAttack 1.1
percentMeleeDefense 1.05
percentEnergyDefense 15.0
percentEnergyAttackDamage 0.4
percentEnergyAttackCost 0.4
breakLimitRate 0.4
effectFatigue -15
SSJ(FutureGohan, FutureTrunks,Gokus during Frieza Saga, etc )
speed 1.9
zanzokenCost 0.3
boostCost 0.2
zanzokenSpeed 2.0
zanzokenDistance 2.0
knockBackPower 1.5
percentMeleeAttack 1.25
percentMeleeDefense 1.25
percentEnergyDefense 40.0
percentEnergyAttackDamage 0.8
percentEnergyAttackCost 0.4
breakLimitRate 0.4
effectFatigue -15
NOTE: Frieza, Cooler are slightly weaker than this form, but not much.
[SSJ-MAX]
(Android 17/20, SuperVegeta,All Goku's SSJ forms post Cell, Teen Gohans, etc )
speed 2.2
zanzokenCost 0.2
boostCost 0.19
zanzokenSpeed 2.0
zanzokenDistance 5.0
knockBackPower 2.0
percentMeleeAttack 1.35
percentMeleeDefense 1.55
percentEnergyDefense 50.0
percentEnergyAttackDamage 0.8
percentEnergyAttackCost 0.4
breakLimitRate 0.4
effectFatigue -15
NOTE: SuperTrunks is SSJMAX, BUT his speed is reduced to .5 , zanzokencost to 1 and zanzoken speed / distance greatly weakened. However, his attack power is as strong as SSJ2 stats.
SSJ2( Cell, Majin Vegeta, Teen Gohan's etc )
speed 2.5
zanzokenCost 0.1
boostCost 0.15
zanzokenSpeed 2.0
zanzokenDistance 7.0
knockBackPower 2.2
percentMeleeAttack 1.5
percentMeleeDefense 1.70
percentEnergyDefense 80.0
percentEnergyAttackDamage 1.0
percentEnergyAttackCost 0.4
breakLimitRate 0.4
effectFatigue -15
NOTE: Cells stats are slightly weaker in all areas, but not Super Perfect Cell. Majin Vegeta and Teen Gohan Cell Saga are slightly stronger in all areas, as well as GT Vegeta and GT Goku. However, Adult Gohan is slightly weaker than these stats.
SSJ3 ( Kid Buu, Janemba, SSJ3 Vegeta, Goku, etc .. )
speed 2.3
zanzokenCost 0.3
boostCost 0.3
zanzokenSpeed 2.0
zanzokenDistance 5.0
knockBackPower 2.35
percentMeleeAttack 1.85
percentMeleeDefense 2.0
percentEnergyDefense 100.0
percentEnergyAttackDamage 1.2
percentEnergyAttackCost 0.4
breakLimitRate 0.4
effectFatigue -15
SSJ4/SSJ5( Gogeta, Vegetto, SSJ4 and SSJ5 characters )
speed 2.3
zanzokenCost 0.1
boostCost 0.1
zanzokenSpeed 2.0
zanzokenDistance 7.0
knockBackPower 2.37
percentMeleeAttack 1.9
percentMeleeDefense 2.2
percentEnergyDefense 150.0
percentEnergyAttackDamage 1.2
percentEnergyAttackCost 0.4
breakLimitRate 0.4
effectFatigue -15
NOTE: SSJ4 and SSJ5 are equal.
CUSTOMAdd-on characters:
Add-on characters, with the exception of HeroGod at SSJ4 stats, have stats according to their perspective transformations. However, ALL add ons characters, at their max level, are invulnerable to ki blasts. This is "spam" protection allows players to fight without worry of blasts interfering with melee combat, and is NOT intended for players to use flying around blasting players, invulnerable to return fire. Abusing this will get you kicked / warned.
NOTE:
BROLY is unlike any character in the game. He falls between SSJ-SSJ4 depending on your transformation. His attack is average and his blasting is average. His knockback power is average. HOWEVER, Broly CANNOT be hurt by Melee punches. Only blasts / strong attacks. So, if you are being ganged by 3-4 players ... well ... could be fun to pick BROLY HAHAHA
ENJOY!!!!
Subject: Re: GLS Clan Server. ONLINE.UPDATE SEPT 27th 2013 Today at 13:36
UPDATE 09/27/2013 --
//ADD-ONS//--
NEW!!! Goku Yardrat -
http://www.moddb.com/games/zeq2lite/addons/goku-yardratNEW!!! GokuG -
http://www.moddb.com/mods/zeq2-lite-revolution/addons/new-gokuHero God -
http://www.moddb.com/mods/zeq2-lite-revolution/addons/hero-ssj-godGoku God -
http://www.moddb.com/mods/zeq2-lite-revolution/addons/goku-god-ssj-123VegetaCellDamaged -
http://www.moddb.com/games/zeq2lite/addons/vegetacelldamageddemo//FEATURES FOR ALL ADD-ONS//--
base form - NOTHING
middle forms - zanzoken speed increase/cost reduction, ki blast invulnerability
final form- adds an additional .5% increase to melee and defense
----------- FEATURES ONLY AVAILABLE FOR ADD-ONS -----------------------
P.S: I test out skins before I put them on the server. Not all skins from MODDB work. VEGETADBAF and VEGETA PEDIDO do not work, missing skins and looks wired in the server. Sorry RIZU and UZI : (
Wednesday, Sept 25, 2013 10:36AM -- Hey everyone! This past week on the GLS CLAN SERVER was INTENSE! I'd like to thank NEO GOD GOKU, DARKLORD, SAYAKA, RIZU, SSSAIYANGOD, DARKEND, and even ... *DRUMROLL* ... LORD FRIEZA ... HAHAHA For the participation in the 3 v 2, 3 v 3 , 2 v 2 battle's we organized! LOTS OF FUN! I HOPE TO DO WAY MORE BATTLES, GROUP SCENARIOS ( SAIYANS VS VILLAINS was fun ).
BUT MOST IMPORTANTLYI have added characters to the servers. You can now BE A GOD ... er sorta.
Hero God -
http://www.moddb.com/mods/zeq2-lite-revolution/addons/hero-ssj-godGoku God -
http://www.moddb.com/mods/zeq2-lite-revolution/addons/goku-ssg2-and-3-packbetaVegetaCellDamaged -
http://www.moddb.com/games/zeq2lite/addons/vegetacelldamageddemoEach character has different *hidden* abilities, once they transform. These downloads are meant to be for GLS only. Ask NEO or TRISTAN on how these characters work. ENJOY!
NOTE: GOKU GOD WAS NERFED. ALL zeq2 characters have a melee ratio of 1.0 in perspective to their fighting power. Goku God was made with a 9.7 ratio. The ratio has been lowered to 1.05. Hardly noticeable. No fighters, in my server, has a melee ratio of above 1.05 or a defense ratio of above 1.05. So no whining about OP. HAVE FUN EVERYONE ^_^!!!!
FRI SEPT 20 -- GLS Clan Server is BACK. It is still the same as below, and supports most Revolution add-ons. NOTE: The name of the server is "God Like Saiyan's ( Revo )
I am proud to announce, that I, Tristan, have successfully launched a public GLS clan server. The server is currently up, and visible under the normal Internet servers, without Hamachi. I will give rcon password to all GLS members, because voting IS NOT allowed. Just ask me.
Also, since I am giving out rcon to ALL GLS, there is only one rule to keep your rcon. Before you BAN someone. You MUST give them a warning, and two kicks. Instead of kicking them for a 3rd time, just ban their sorry asses. And lastly, if you ban them, please write down the IP & save it, incase we agree to lift that IP in the future.
I can't let people have rcon who go ban crazy though. I do want the server to be PUBLIC. Use common sense. Thank you so much guys!!
Server name : *|GLS|*Clan Server* ( Rev5 )
Server host: *|GLS|*Tristan*
Server type: Revolution 5 & Revolution 3
Only Server Rule: Respect ALL GLS members, and do what they say.
Quick Commands
/rconpassword [xxxx] - activates you as admin
/rcon status - allows you to see all ips in server
/rcon map [ map name ] - changes map
/rcon map_restart - restarts map (good to fix lock on bug)
/rcon kick [ name or ip ] - kick player
/rcon addip [ ip # ] - ban that ip
/rcon removeip [ ip # ] - removes ban from listed ip